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Addict Gaming

Too plenty PUBG? It can be a sickness

by Jackie Baldwin April 4, 2026
by Jackie Baldwin April 4, 2026 0 comment

NEW DELHI: Opinion is divided in India over developing warnings that online game addiction might be a form of the disorder, with its area-of-a-billion-strong gaming community pushing back and doctors announcing they do so at their own risk. “Gaming is just any other form of leisure. With older types of enjoyment, along with books and films, you won’t find such categorization. Reading too many books or looking at too many films should not be labeled as a book or film dependancy. It is simply that new styles of entertainment like video games often get stigmatized like this,” said Oliver Jones, co-founder and director of Bombay Play, a Bengaluru-primarily based game developer. Jones, however, acknowledges that there are terrible elements associated with games, inclusive of violence and gore.

PUBG

Ayush Bhardwaj, a Delhi-based gamer, believes labeling an excessive amount of gaming as an addiction isn’t accurate— there are peaks and troughs. Someone who spends a whole week playing Assassin’s Creed: Odyssey at the time of its launch, after which doesn’t touch it for months, cannot be known as an addict. But there are video games that can be harmful. “Games which hold players occupied with the aid of making them come back to check their progress at frequent intervals are some distance more addictive than other video games. Similarly, gamers are more likely to be hooked on interaction-pushed crew games like PubG (PlayerUnknown’s Battlegrounds) or Fortnite,” stated Bhardwaj.

Last week, the World Health Organisation (WHO) officially blanketed gaming disorder as a disease in the International Classification of Diseases (ICD-11), placing it next to playing disorder. Gaming disease is “characterized with the aid of a pattern of chronic and recurring gaming behavior” where a player starts to give precedence to gaming over different daily activities and interests to a point at which it starts to affect their relationships, work, and schooling. It has triggered doctors in India to sit up and take notes.

“While gaming sickness affects a small proportion of the folks who play video games, each person who spends excessive time gaming is prone to this situation,” advised Dr. Samir Parikh, director of the Department of Intellectual Health and Behavioral Sciences, Fortis Healthcare. Gaming dependency isn’t always constrained to teens and is widespread in adults as well. “A huge range of adults are lost inside the maze before they comprehend it. Adults with an aggressive streak, without a task, or less workload are more likely to fall for it. It is vital to differentiate between interest and dependency,” advises Dr. Priyanka Kapoor, a scientific psychologist at BLK Hospital.

Online gaming in India is predicted to move $1 billion by 2021, in line with a KPMG and Google report. According to a March report via KPMG, the wide variety of Indian game enthusiasts has grown to 250 million in 2018, from 20 million in 2010. According to Dell’s 2018 “State Of Family” document, based on responses from more than 5,500 PC gamers in eleven countries and India, 48% of gamers are in the age group of 20-30, at the same time as 12% are in their teens. About forty percent of gamers are older adults, and 47% are female.

Several worldwide gaming trade bodies have criticized the WHO decision as untimely and called for further research. In the July 2018 examination published in the Journal of Behavioural Addictions, researchers argued that moving from studies assembled to formal sickness requires a far stronger evidence base than what currently exists. Keeping such elements in mind and the impact of diagnostic classification and its wider societal effect, they urged the WHO to delay the formalization.

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Jackie Baldwin

Freelance travel advocate. Wannabe food nerd. Entrepreneur. Coffee practitioner. Spent a year marketing catfish in Fort Lauderdale, FL. Spent a weekend testing the market for toy monkeys in Fort Walton Beach, FL. Once had a dream of supervising the production of sausage in Cuba. In 2008 I was lecturing about robotic shrimp in Gainesville, FL. Lead a team importing fatback in West Palm Beach, FL. A real dynamo when it comes to working with plush toys in Miami, FL.

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